

The eureka stuff with scientific/civic research was awesome.

My first idea with builders was just to buy them when I needed them, but as the game went on I found I'd usually have something else to buy (like fighting for great persons). You always want them, you're using them constantly. The Faith and Gold currencies work really well as currencies. That's too much effort for what I want in the game. It really feels like you're supposed to plan exactly where everything will go when you create a city, then implement the plan, especially with all the adjacent bonus stuff with districts and farms. I like building up cities, and with builders having limited charges (plus because of see below) I didn't really develop my cities how I'd usually like. I don't like the builder change, at all. In Civ6 it depends on what the other people are doing, so it can feel like a grind where you just keep adding tourist things until you randomly win. Like, I know I need tourism stuff to get tourists, but exactly how much do I need to win? Civ5 had that - fill in five trees, build this, you win. Maybe it works well in multiplayer, but in you vs. Some civs can almost win a culture victory by accident, just by being small - I won my first game in 1200 AD and I had no idea what happened. The connection between culture and the tourism victory isn't made explicit during gameplay. the cultural thing is slightly messed up. In Civ5 I was a single player who liked playing Egypt and going for cultural victories. Started playing yesterday, didn't notice I'd been up for over 24 hours until I stopped.
